Sunday, June 21, 2009

Oblivion on Wine 1.1.24

Well, last friday version 1.1.24 of Wine was released, and after visiting family over the weekend I came back and built the new version. I know I could just install the stock version, but I like the small but noticeable framerate increase I gain from my custom compiling flags. And believe me, I will notice. I notice lag in games more than other people do, because of my higher visual standards. Anyways, once again here is my test machine:

Processor: AMD Athlon X2 5000+ Brisbane
Memory: DDR2-800 SDRAM
Video Card: BFG Tech GeForce 9800 GT, 1gb of video RAM, overclocked out of the box
Operating System: Arch Linux 2009.02, i686 architecture
Linux Kernel:
Video Driver:
Wine: Version 1.1.24, compiled with these flags for a small boost to performance: "-march=athlon64 -mmmx -msse -msse2 -msse3 -m3dnow -02 -fomit-frame-pointer"

This version has a slightly improved framerate, as I was not noticing as much lag.

This is the most noticeable change in Oblivion. Crashes are occuring much less frequently in this version. So far, I have had no crashes on startup, one or two on exiting, and the crashes on game loading still occur, however. Crashing when enabling or disabling mods does not occur for me anymore, perhaps because I am using OMOD in order to do so. And I haven't seen the crash while waiting reoccur in either 1.1.23 or 1.1.24, so I am wondering if that one was just a fluke.

The Oblivion script extender still doesn't work, throwing the same errors on the command line. I have sent an email to one of OBSE's developers, but so far have received no response. Anyone who is interested in seeing this fixed should vote for it here:

You'll need to register for the site, which shouldn't take very long at all.

1 comment:

  1. Thanks for putting all this information down - I'm interested in getting Oblivion to work on a Gentoo 64 installation, but without OBSE a lot of the better mods are off limits. I'll be interested to see how you go with 1.1.25.